Daniel Stricker

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Daniel Stricker

Siberia Records Co-founder, drummer

Daniel Stricker is an Australian musician and digital artist. As a co-founding member of Siberia Records and Drummer in Australian band Midnight Juggernauts, Daniel has been involved in the worldwide music industry over the past 10 years. He has won 2 AIR awards, 1 DMA award, been nominated for 3 ARIA awards and has played at many festivals including Coachella and Primavera.

As part of his digital work, he produced and scored the critically acclaimed VR experience VIA ALICE, a 22 minute VR + live performance alongside Pete Keen, John Carroll Kirby, Le1f, Waangenga Blanco (Bangarra). In 2018 he created a music, mixed reality and VR piece 'Mindgamers Experience' with Sebastien Tellier and John Carroll Kirby presented by Meta at Semi-Permanent to launch the Oculus Go Headset. In 2019 Daniel, Jamie xx and the Mirarr clan created a VR world with 3D spatial audio soundtrack, representing Sacred Rock Art and dreaming stories (with local youth creating VR components). In 2021 Daniel created Shifting Homes VR with the village of Poutasi in Samoa: a Music and Immersive media piece showcasing at the Venice Architecture Biennale representing Australia and the Pacific.

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NFTs: Sizzle or Fizzle?

WED, OCT 18, 12:00 PM
Conference
In case you missed it, the crypto crash has been a brutal reckoning for both the blockchain industry and the NFT space. But is it really time to throw the baby out with the bathwater? What is the true value of NFTs and Web3? The blockchain’s great promise, beyond transforming enterprise systems and replacing intermediaries, is to conform to a new social system that’s widely decentralised. Blockchain technology can also provide proof of provenance of a work, and smart contracts can make sure artists receive a cut of royalties from secondary sales in perpetuity (something that's almost unheard of in the traditional art world). It also provides an opportunity for digital artists to build a group of collectors who are interested in buying their work, and allows them to own their own content and have agency about how it's distributed. But, the big question remains - is it working, and what does the future hold for artists and creators hoping that web3 will solve some of the art world problems of yesteryear?
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